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New Hires in Social Gaming (08/11/11)
Friday, August 12, 2011 at 02:32PM Source: Inside Social Games
- Andrew Breese, Assistant Producer-Marketing — Starting off a long list of new hires for KlickNation is Breese. He was formerly a behavior therapist and respite care provider.
- Dan Zerzan, Software Engineer — Also joining KlickNation is Zerzan. Zerzan was most recently a development software engineer for Vertical Communications.
- Jamie Greeson, Director of HR – Jamie Greeson joins KlickNation as its new director of human resources. She was previously the interim HR manager at Rezolve Group.
- Ryan Thomas, Community Manager — Thomas was formerly a senior quality engineer for Digital Video Group.
- Jason Wigle, Assistant Game Designer — In an internal shift, Wigle moves from his prior role as a community manager.
- Ranelle Moore, 2D Art Apprentice — Moore graduated to this position from an internship at KlickNation.
- Meagan Sevier, Manager – Revenue & Content — Sevier was previously a marketing assistant for BlackDog Education.
- James Walker, Assistant Content Specialist — Previously, Walker was a former processor at MedeAnalytics.
- David Andrew Ottman, Assistant Content Specialist — Ottman also graduates to his role from a QA internship at KlickNation.
Sacramento's KlickNation rises on wave of social media gaming (7/30/11)
Monday, August 1, 2011 at 07:13PM SOURCE: Sacramento Bee
Just over three years ago, online game developer KlickNation was born in tiny offices near midtown Sacramento's Fremont Park, when University of California, Davis, business graduate Mark Otero took profits from his popular Mochii Yogurt shop to launch the startup.
KlickNation has since grown to nearly 70 employees, moved into new, expanded digs on 20th Street; opened a development office in San Francisco, and is pulling in millions of dollars in revenue.
And that may be just the beginning. Last week, KlickNation reports, it signed a multi-year, multimillion-dollar deal with NBC Universal to design online games for its newly created Syfy Games division.
The deal between the media conglomerate and the small Sacramento firm shows how the market for games on social media platforms is exploding, and how game developers in different parts of the country – not just in Silicon Valley – are getting in on the act.
"We're taking money from New York and moving it to Sacramento," Otero said. "It's another example of a local startup creating jobs – good jobs – in Sacramento." The company has nearly doubled its workforce in the past six months, and is still hiring.
Otero wouldn't release the specific dollar amount of the contract, nor the privately held company's sales or profits. A call to Syfy's New York office wasn't returned.
Otero said the deal with the media giant would give KlickNation not only more money for expansion, but a larger potential audience for its games, which are targeted at hard-core, mostly male gamers.
As part of its new contract, KlickNation late this year will launch a new combat game called "Age of Immortals." Based on Greek mythology, it features demigods returning to their Olympian home to battle a great evil.
The game will debut on Facebook. But if it succeeds, who knows? With such a large backer, possibilities could even include spinoff TV shows or movies.
Already, nearly 1.3 million users a month play KlickNation games, which include such titles as "Six Gun Galaxy," "Superhero City" and its most popular game – "Age of Champions" – on Facebook and mobile devices, according to applications traffic tracker AppData.
"We continue to focus on the core gamer, the strategy role player," Otero said. "They take their games very seriously. Coincidentally, they pull out their wallets."
A clientele like that was enough to catch the attention of one of the entertainment giants scouring the market for new social media products. They're trying to gain position in what has suddenly become a multibillion-dollar industry, one that is eroding the profits of traditional video game producers.
"It's amazing how quickly things have changed," said Charles Hudson, a San Francisco-based gaming analyst and social entrepreneur. "Now, 200 million people are playing games on Facebook. Games are built and adapted specifically for the platform."
In KlickNation's case, e-mails late last year turned to preliminary talks and an invitation from NBC Universal officials to craft a game proposal.
Ken Walton, the firm's chief operating officer and a co-founder, said NBC moved fast. "They definitely have buy-in from their side. Syfy is trying to run like a startup. They have the same energy."
Other companies making deals include ESPN, video game giant Electronic Arts, with its lucrative Madden Football franchise, and now NBCUniversal.
San Francisco-based venture capitalist Timothy Chang was involved in some of last year's biggest acquisitions, including a massive $763 million deal in which Disney scooped up social game developer Playdom.
He said big companies are looking for social media games to tie into their existing products. "EA, Disney, they want to build social games around other brands they own," Chang said.
The power of the emerging social media market became evident on Thursday, when Nintendo shed 20 percent of its stock value after saying slow sales of its hand-held 3DS gaming device had caused profits to plunge. Analysts said the gaming titan had been hurt by the migration of casual gamers to social media, where applications and games are often free or cost less than a dollar.
KlickNation first attracted attention in 2008 with an online application called "Kiss," which allows users to send photos and electronic "kisses" and communicate online. The subscription-based app was popular ("It was huge, a monster," Otero says now), but made no money.
"We were bootstrapped, gasping for air. It was pretty dire," Otero said.
Social and mobile games turned the business around. While KlickNation's games are free, it charges for equipment and add-ons, like special shields and bracelets. It's a model similar to that employed by Zynga, maker of Farmville and other popular games.
In this new, portable gaming world, the frontier isn't in one place. Developers are building applications in many cities, including the Bay Area, Austin, Texas, and here in Sacramento. KlickNation may be the biggest player in Sacramento's social gaming space, but there are other developers, too: firms like Rocket Games and Roseville's 5th Planet Games.
Otero says Sacramento is a fine place for his firm. He ticks off some reasons, including proximity to the University of California, Davis, and Sacramento State, and a relatively untapped talent pool of designers, artists and programmers.
"These are hardworking, creative, smart people," Otero said. "Look at 'Six Gun Galaxy.' It's built in Sacramento by Sacramento talent. It's here."
Read more: http://www.sacbee.com/2011/07/30/3804921/sacramentos-klicknation-rises.html#ixzz1Tp1dZvlv
KlickNation Grows Futuristic Wild West Social Game Six Gun Galaxy
Thursday, July 21, 2011 at 05:32PM Source: Inside Social Games
| By Carolyn Koh |

Six Gun Galaxy is KlickNation’s latest offering in the Facebook arena, a fully 3-D Role-Playing Game set in a post-apocalypse future earth which has declined to a frontier society.
According to our data tracking service AppData, Six Gun Galaxy currently has over 200,000 monthly active users and 22,000 daily active users.
Six Gun Galaxy is complex enough that KlickNation released a Wiki to inform players how the various skills, attributes, statistics and modifications (cybernetic implants) work in the game. The Wiki also helps players make choices in the avatar they choose to play as well as the allies they recruit, for otherwise, the information is not available in the game.
The game has an engaging storyline, interesting characters and a graphical style that evokes the intended visceral, gritty feel. The game features are tied quite nicely into the social features of the game. Players build a town to earn cash that allows them to buy equipment, modifications and also recruit allies. Friends visit each other’s towns to earn cash and energy rewards, and friends can also choose to either fortify a building or rob it.
Apart from quests and combat with in-story enemies, players at level 10 can begin to challenge other players in a “rival” system in an asynchronous manner that earns them experience, cash and respect, which is a measure of their prowess and puts them on a Player vs Player ladder. Respect also acts as a different form of currency that is used to buy allies that are part of the player’s combat team.

Six Gun Galaxy monetizes by selling Platinum which can be used to purchase energy refills for actions, stamina refills for PvP or equipment and allies. It is to be noted that KlickNation is still tweaking the prices of some of the items; currently, the most powerful items in game are Platinum only, and these can be four times or more powerful than any other similar level equipment purchased with in-game cash.
Combat is turn based and can be frustrating as they are die-roll based, so an unlucky miss and a critical hit occurring between opponents usually means sure failure on side, especially in the early levels. Also, there isn’t a way to gauge the strength of the enemies wandering around the maps. Engaging in combat takes you to a separate screen where there could be more than one higher level opponent and a second wave as well.
KlickNation will no doubt continue to improve on the game and populate the Wiki with information currently missing, but the game is compelling enough that we see a slow but steady climb in MAU.
Interested readers can follow the progress of Six Gun Galaxy with AppData, our traffic tracking application for social games and developers.
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Six Gun Galaxy Radio Interview: Insight - Capital Public Radio (05/17/11)
Tuesday, May 17, 2011 at 09:24PM Source: Capital Public Radio
KlickNation You'll hear about an online gaming company based in Midtown Sacramento. After using the money he made from opening a yogurt shop, Mark Otero started up game company KlickNation. We'll talk with him and one of his designers, Aaron Nemoyten, about what it's like to create games for social media.


